SUMMARY
PRACTICE ROOM (TUTORIALS)
Construct 3 – Javascript
I finished the “basic concept” quizzes
CLASSROOM (THEORY & ANALYSIS)
MDA Notes
- Mechanics
- Dynamics
- Aesthetics
LAB (THEORY PRACTICED)
- Mechanics are the base components of the game – its rules, every basic action the player can take in the game, the algorithms and data structures in the game engine etc.
- Dynamics are the run-time behavior of the mechanics acting on player input and “cooperating” with other mechanics.
- Aesthetics are the emotional responses evoked in the player.
Brainstorm Ideas for Each of the Eight Categories
- Sensation (Game as sense-pleasure): The player enjoys memorable audio-visual effects.
- Place idea here…My idea would be a game with good graphics that would keep the player interested
- Fantasy (Game as make-believe): Imaginary world.
- Place idea here… My idea would be a RPG like a fallout type of game that has RPG mechanics but is based off of a story
- Narrative (Game as drama): A story that drives the player to keep coming back
- Place idea here…My idea would be a red dead redemption type game that would keep players immersed via unique story
- Challenge (Game as obstacle course): Urge to master something. Boosts a game’s replayability.
- Place idea here… My idea would be a FPS
- Fellowship (Game as social framework): A community where the player is an active part of it. Almost exclusive for multiplayer games.
- Place idea here…My idea would be a team FPS
- Discovery (Game as uncharted territory): Urge to explore the game world.
- Place idea here…My idea would be another RPG that would be filled with story pieces and items to be collected by the player
- Expression (Game as self-discovery): Own creativity. For example, creating a character resembling player’s own avatar.
- Place idea here… A minecraft style game that would be basically a sandbox, not many limitations on mechanics
- Submission (Game as pastime): Connection to the game, as a whole, despite of constraints.
- Place idea here…A 2D game based on collecting coins or something in that area
OUTSIDE (CREATIVITY, PRODUCTIVITY & THE BRAIN)
STUDIO (CREATIVITY)
I learned how to start up and use construct 3. I learned about the “common units”. I learned that java and javascript are not the same thing.
CONTROL ROOM (PRODUCTION)
- Working as a team can be error prone. GitHub is a useful tool to solve this problem
WHAT I LEARNED and PROBLEMS I SOLVED
I learned more about construct 3 and I got through more javascript lessons.