Game Design – Week 11 – Updating Workflow – Mind Like Water

SUMMARY

PRACTICE ROOM (TUTORIALS)

Construct 3 / PlayCanvas – Javascript

I did the “Math operators” assignment for Javascript practice

CLASSROOM (THEORY & ANALYSIS)

I learned that construct 3 is good for learning and understanding programming systems better. Construct 3 is also very easy and accessible to use.

LAB (THEORY PRACTICED)

I did the tour in construct 3

OUTSIDE (PRODUCTIVITY & THE BRAIN)

I don’t have a very specific structure for my day but it usually consists of doing school and than finishing any easy homework I have right after, and then finishing any homework that will take more than 30 minutes later.

STUDIO (CREATIVITY)

I’m not completely sure what exactly I was supposed to make so I’ll share the little game I made on the tour of construct 3.

CONTROL ROOM (PRODUCTION)

WHAT I LEARNED and PROBLEMS I SOLVED

I learned even more on the Javascript programming and I learned a little on the construct 3 tour.

WEEKLY ACTIVITY EVALUATION

GTD Blog Post 2

SUMMARY

I solved more problems with a better system and improved my coding skills.

PRACTICE ROOM (TUTORIALS)

I practiced JavaScript for 15 minutes

PlayCanvas – Javascript

I finished the Javascript overview lessons

CLASSROOM (THEORY & ANALYSIS)

I’ve developed my GTD system and it’s based on the David Allen process. It includes capturing and organizing the information in a stress free and efficient way.

LAB (THEORY PRACTICED)

Examine Two GTD Maps: Basic and Detailed

GTD-based Trusted System

I use the notepad on my phone to organize my assignments and projects and to determine which assignments and projects are more important than others

OUTSIDE (PRODUCTIVITY & THE BRAIN)

STUDIO (CREATING MAPS)

I created a flowchart/”map” for my assignments to get things done

WHAT I LEARNED and PROBLEMS I SOLVED

I learned more about the javascript coding and it is very interesting to me. I also improved a system to make my work easier and help me finish it more efficiently.

WEEKLY ACTIVITY EVALUATION

GTD blog post 1

SUMMARY

I learned how to structure my task finishing better.

CLASSROOM (THEORY & ANALYSIS)

I learned calmness can come from crisis. “Appropriately engaged”. Keep a mental to do list with things that can’t be finished in one step.

PRACTICE ROOM (TUTORIALS)

STEP 1: MAKE A LIST

GTD 1 blogpost

GTD 2 blogpost

Other game design assignment

Math homework

Physical science homework

English homework

STEP 2: NOTICE WHAT YOU NOTICED

English homework

GTD 1

GTD 2

Math

Physical science

STEP 3: SET A TIMER

OUTSIDE (PRODUCTIVITY & THE BRAIN)

WHAT I LEARNED and PROBLEMS I SOLVED

I learned how to be much more productive. I solved a lot of the work I had to do and will continue using this process instead of the one I was previously using.

WEEKLY ACTIVITY EVALUATION

Logic, Flowcharts, and Coding

SUMMARY

  • This week went pretty well. I learned some new stuff and have gotten better at the playcanvas stuff.

PRACTICE ROOM (TUTORIALS)

I learned how to do the basics of JavaScript including the basic “head”, “body”, and “script” commands.

CLASSROOM (THEORY & ANALYSIS)

  • In the “Creating a simple flowcharts in Diagrams” video I learned that
  • Flowcharts have specific symbols that are used when planning
  • In a question box if the answer is NO then that line of the flowchart goes to the right while if the answer is YES the line goes directly down
  • I learned the basic idea of flowcharts and the fundamentals of how they work
  • In the “Chicken little game logic flowchart” video I learned that
  • I advanced my knowledge of how flowcharts work by watching the example that was given
  • The video overall explains how the game works based off of the flowchart

Mr. Le Duc’s Flowchart Shape Guide

LAB (THEORY PRACTICED)

https://drive.google.com/file/d/1VGqQQ3EqK3Dw9hDv7v2sWbQJ0RmgW-Ic/view?usp=sharing

OUTSIDE (CREATIVITY & THE BRAIN)

STUDIO (GAME DESIGN)

PlayCanvas

WHAT I LEARNED and PROBLEMS I SOLVED

I learned how to make a flowchart and that solves the problem of making flowcharts when I have to create my game.

WEEKLY ACTIVITY EVALUATION