Tools, Time, and Rooms blog post

CreativeCommons image Tool Stash by Meena Kadri at Flickr.com

SUMMARY

The assignment was fine, that’s about it.

PRACTICE ROOM (TUTORIALS)

I picked a playlist of tutorials from Youtube to learn how to use PlayCanvas. The playlist was 12 videos of almost 15 minutes each so I only watched the first one for right now but it was very informative and I will use it to learn how to program on PlayCanvas. I didn’t get to play any of the games they had because there was a firewall on it.

CLASSROOM (THEORY & ANALYSIS)

When creating the first game or prototyping for any game project make it small. Create your first game so that it adheres to the term minimum viable product, this helps improve the quality of the game because it allows you to play it.

Game Genres from the Simplest and Most Difficult to Create

  1. Racing Game
  2. Top-Down Shooter
  3. 2d Platformer
  4. Color Matching Puzzle Game
  5. 2D Puzzle Platformer
  6. 3D Platformer
  7. FPS
  8. JRPG
  9. Fighting Game
  10. Action Adventure
  11. Western RPG
  12. RTS

LAB (THEORY PRACTICED)

Playing like a designer- How to analyze game design

Game designers need to be able to play all types of games so they can learn from the games. Need to be able to pinpoint exactly what part of games are positive and negative. Analyze the buttons for insight on how the game creators wanted the game to be played. Don’t create an overly powerful First Optimal Strategy because it may break the game, still keep a First Optimal Strategy in the game that is less powerful because they can still have positive effects.

Playing like a designer- Examine your experiences

Designers must be able to analyze the game while playing it. Must be able to take in details while experiencing the situation.

OUTSIDE (CREATIVITY & THE BRAIN)

I went outside and played basketball for 10 minutes

STUDIO (GAME DESIGN)

A mario like 2d platform game with the objective of making it past obstacles

An FPS type game with two opposing teams, could have a wide variety of weapons and abilities for players to choose from.

An RPG based around a narrative similar to The Elder Scrolls. Could have basic Jumping, running, and combat systems. Would be based around a narrative and would be about clearing dungeons making it past levels.

A 1v1 fighting game that could have a health system and a character selection, similar to Super Smash or Mortal Combat.

A racing game with increasingly difficult levels.

WEEKLY ACTIVITY EVALUATION

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